Cities have always been smart. From their earliest incarnations, cities have been inhabited by intelligent people collaborating in sophisticated ways — through markets, currencies, social norms, regional customs, government-enforced legal systems, and other socio-technical mechanisms. The technologies that underpin cities are, however, only now beginning to be smart. In what ways might the digital systems we envision for smarter cities augment — or disrupt — traditional systems? In this talk I’ll discuss examples of digital systems for smarter cities, and the choices we face in thinking about the design of such systems.
Thomas Erickson is a social scientist and interaction designer in the Symbiotic Cognitive Systems laboratory at IBM Research. He studies how people collaborate, both face to face and over a distance, and uses what he learns to design new systems. Originally trained as a cognitive psychologist, Erickson joined a startup that developed software for the original IBM PC. After five years he moved to Apple Computer, where he contributed to the design of the Macintosh user interface and worked on the development of various research prototypes, including Scribe, an ancestor of the iPad. Now in his twentieth year at IBM, his work has ranged from social visualization for online communities to crowd-sensing and crowd-steering, and from smart rooms to smarter cities. Erickson has authored over twenty-five patents, published about ninety articles, edited two books, and is a Fellow of the ACM.
Smartness is not about efficiency, but about appropriateness. And what is appropriate cannot be fully engineered: it varies over situations and changes over time. So what is the role of ‘smart’ technologies in the cities and homes of the future?
The concept of a ‘smart city’ involves the idea of technologically enable cities for efficiency by delegating tasks and judgments from humans to technology and promoting smoother interactions with the technology, mainly through continuous monitoring, communication and materialization. But expectation further lies in fostering and upholding more fluid dynamics of reciprocity between humans, technology and their urban or domestic environment, which may help reorient technology development towards more inclusive and situated design practices.
In this talk, I’ll discuss disruptive design approaches that show how technologies can be understood and/or developed as co-performers of practice next to people, complementing people’s capabilities in new and rich forms of everyday practice (such as scootering resourcefully, heating responsibly, and ageing actively), and how this recursiveness between design practice (as inscribed in technology development) and 'use' practices, between design time and use time, is key to reciprocity and appropriateness.
Elisa Giaccardi is a Full Professor at Delft University of Technology, where she leads the Connected Everyday Lab (http://www.connectedeverydaylab.org/). From pioneering work in metadesign and social media to the role of the non-human in the Internet of Things, my research work reflects an ongoing concern with design as a shared process of invention.
In addition to academic research, she works with companies (e.g., Philips, Deloitte, Volkswagen) and consulting firms (e.g., Superflux, Frog Design, The Incredible Machine) to explore the role that design can play in the emerging socio-technical landscape, and to promote disruptive design approaches that can offer additional resources to human imagination and capabilities.
Main application domains include healthcare and quality of life, ethics and sustainability, cultural heritage and the development of reflective and inclusive societies.
Duration: 3 hours
Language: Portuguese
Room: TU02-222
A software ecosystem (SECO) is a set of actors and artifacts that play as internal or external elements in the context of an organization or community and exchange resources and information based on a common technological platform. This paradigm has affected decision-making processes. As such, the research community has explored interface design and computational system development through a growing theoretical and applied research, pointing out several sociotechnical challenges. Factors that influence and keep the existing SECO alive need to be explored especially regarding the exchange of resources and information. This short course aims to present some concepts related to SECO as well as their current use in academy and industry. This background will serve as the basis to analyze and discuss technical, human and organizational factors that affect software development in this context. Our discussion will involve real SECO cases, e.g., Apple, SAP, Eclipse and the Brazilian Public Software (BPS) Portal.
Duration: 6 hours
Language: Portuguese
Room: TU02-224
In a world with even bigger data coming from sensors, social networks or organizations seeking transparency, we became exposed to the data overload phenom. To deal with it, this course proposes the presentation of techniques, methods and technologies of information visualization. Our goal is to empower the student to create different visualizations for their data, enabling them to discover new information and to make the decision making easier.
Duration: 3 hours
Language: Portuguese
Room: TU02-222
Recent advances in artificial intelligence, natural language processing, and mobile computing, together with the rising popularity of chat and messaging environments, have enabled a boom in the deployment of interactive systems based on conversation and dialogue. This course explores the design and evaluation of conversational interfaces, here defined as interfaces that rely mostly on dialogue between human and computational agents, both in speech and text. The course presents the current state of conversational interfaces and the basics of the underlying enabling technology, but it is focused on design and evaluation methods which address specific challenges of interfaces based on dialogue, explored in more depth in two hands-on exercises.
Sala:TUTE - Auditório
Website: http://latin.ime.usp.br/wega
Room: TU02-203
Website: http://www.ufmt.br/waihcws16/